Head (AvatarSDK FBX) + Body (Tripo GLB) → one animatable GLB.
1 · Inputs
2 · Fit
0.78
0.05
0.000
0.000
Yaw rotates the head to face the same way as the body. 90° is the usual AvatarSDK→Tripo value; change it only if the head comes out facing sideways/backwards.
include AvatarSDK hair mesh
add a short non-destructive neck seal
overlay a separate hat asset
1.00
0.130
0.000
0.000
0
Scale 1.00 = auto-fit. Up/down raises or lowers; forward/back slides toward or away from the face; sides shifts left/right; yaw rotates.
Upload an existing avatar GLB and click on unwanted geometry. Use Brush for local vertex cleanup, Triangles for visible surface patches, and Detached only for a separate floating piece.
1 · Upload
2 · Edit tool
3.0 cm
show triangle edges on hovered mesh
show vertices on hovered mesh
Click directly on the unwanted piece in the 3D view. Brush uses the radius; Triangles removes only the highlighted triangle.